

After launching in early access, Space Punks will work towards an open beta phase on PC this winter. Alternatively, you could hold out a little longer, as the road ahead of early access is already plotted out, at least roughly.
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Those looking to get in free-of-charge will have to register interest on the Space Punks website and hope to be gifted a free key.
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Those willing to drop more cash can spend $49.99/£34.99 on the ‘Splendor Pack’, which unlocks everything in the Swag Pack, plus four Epic Character Skins and a few other items. It also provides the Season 1 Battle Pass, which will begin during the game’s open beta phase. The ‘Swag Pack’, priced $29.99/£21.99, includes all four playable characters, exclusive backgrounds, four emotes, the Epic Cape, and Epic Dash effect. Available in two flavours, these packs provide guaranteed access to the game. Those who are happy to throw some cash at Space Punks early, though, can do via the Founders Packs. But when Space Punks leaves early access, a cosmetics-only microtransactions model will be fully implemented. During early access there will be no real-world money used at the in-game store, with transactions purely based on the in-game currency. “As you play through the game, you'll generate a currency or a value that you can swap for an emote, or a dance, or a skin, or something like that,” Bull explains. And the game will support the way you want to choose.”Īs players journey across planets and hone their focus, they’ll be able to gather resources to customise their character. You can focus only on solo play, or being really good in cooperative, or being really good in some other aspects. “Endgame will be divided into many, many different activities. “Destiny is a good reference when it comes to. We want to extend what we have right now, and add new planets, new missions, new activities, and new enemies over the updates.”įlying Wild Hog won’t provide specifics on those new elements for now, but it does have a reference point to help prospective players imagine what’s in store. “We got lots of awesome ideas for planets that might be totally different than you have ever seen in other games.


“We want to extend the planets, but also we want to add new planets, totally nuts planets,” Kuk says. Part of shaping the game’s future will include adding new locations. We hear it, and we shape the game in a way that the players want it to be.” So it's really important for us that we get this feedback from players. “We want to start as a live game, and at some point become a living game,” says Kuk. And in time, that will make its way into the game.”īy gradually introducing new modes over early access, Flying Wild Hog will be able to guide Space Punks’ growth and enable it to transition between two different states. “Lots of short-session-type stuff that's super fun and competitive. “We've had some insight into some of the additional modes that the team has been working on and there's so much fun to be had there,” says Simon Bull, executive producer at Jagex. Instead, the pre-v1.0 period will provide a multitude of activities that focus on gameplay. “So we don't want to spoil anything right now with the early access.” As such, the campaign won’t be delivered piecemeal through the early access period. “We want to release the whole package with story, lore, backstory, and everything in one update,” explains Kuk.
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But Flying Wild Hog promises a full story campaign that will put everything into context. No matter where the camera is.”ĭuring the early access period, missions will drop you head-first into the action, with very little narrative dressing. The sounds, the animations, the particles. “We're just translating this feeling into a top-down view,” he adds.

“These three need to be together to have snappy gunplay.” “We referenced our games - Shadow Warrior, Hard Reset - because in them we found this good connection between melee combat, ranged combat, and movement,” explains Michal Kuk, studio head and game director at Flying Wild Hog. That feel derives from the studio’s points of inspiration. A central player hub - Devil’s Gambit - leads to numerous fast and frantic missions that, while being played from isometric perspective, have something of an FPS feel about them. It will launch as an early access game on July 14, exclusively on the Epic Games Store for 12 months.īut while it may be launching in early access, Space Punks arrives with a fair amount of playable components already in place. But much of that will only come in time, as Space Punks is starting small(ish). Space Punks will support both solo and cooperative play, have a story-driven campaign, an endgame with a diverse array of modes, and character development across abilities and gear. This is Flying Wild Hog’s first go at making a live service game, and the Polish studio has large ambitions.
